4 ms·
Those point-and-click puzzles never felt like anything but time fillers to me. It's interesting to think about the "could have beens" of Western visual novels i
by crooked-v 2y ago
Those point-and-click puzzles never felt like anything but time fillers to me. It's interesting to think about the "could have beens" of Western visual novels instead, or at least Telltale-style story games.
- tetrisgm 2y agoThat’s sad to read. I encourage you to explore games like Sanitarium, I Have No Mouth and I Must Scream, Indiana Jones and the Fate of Atlantis. I think they have a lot to offer story wise. And very little in terms of being blocked by mechanics.
- zerocrates 2y agoIt's interesting how much this is still the case. I was just thinking about it myself when considering the new remake of Silent Hill 2. It's mostly beloved for its story and it spends a lot of time on that, and there's of course a lot of survival-horror combat in between. But beyond that there's another horror game (and just game) staple: lots of puzzles. The SH2 remake aimed to be very faithful so was always going to have a bunch of puzzles (Silent Hill games typically have had a separate difficulty setting just for the "riddles"). But it's one of those things that you still almost have to have, particularly as a horror for some reason. Silent Hill 2 is actually a case where even the "obligatory" elements operate pretty well in service of its themes, but plenty of the time games have these things just to have them.
- I_AM_A_SMURF 2y agoHeh. Resident Evil 1 feels like a (well designed) escape room.