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Show HN: I am bored of pixel art so I'm making my video game with wool.
- jianshen 14y agoI love this. Needlefelting is a loooong time consuming process but you get some amazing results. Folks should check out woolbuddy.com for inspiration.
- kenamarit 14y agoThanks, and the woolbuddy.com dude is amazing! Saw him and his giant needlefelted creatures at the Maker Faire a couple years ago.
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- Alex3917 14y agoAlso, if you're ever around the VT / MA border, New England Felting Supply is pretty trippy. The entire store is sorted by color which makes the the whole inside looks almost like some lickable candy thing.
- ddt 14y agoReminds me a lot of the ripped-paper style of And Yet It Moves. http://www.youtube.com/watch?v=1QLp7q18iZk http://www.youtube.com/watch?v=1QLp7q18iZk
- knowaveragejoe 14y agoLooks very interesting - but please, some audio, anything. I hope this isn't the final cut.
- Mz 14y agoFwiw: I am on an android and can't get it to play, which is a shame because I would really like to see it. My mom sews beautifully. I have an aunt who crochets, etc. I would love to see this.
- kenamarit 14y agoI actually use a Galaxy Nexus myself, but I decided to switch from Corona SDK (cross platform) to objective-C and cocos2d! I guess ideally I intend for it to be played on the iPad, but I definitely want to port to Android when I'm done!
- gcheong 14y agoNot sure if it's ready but maybe have a look at cocos2d-x? http://www.cocos2d-x.org/projects/cocos2d-x/wiki http://www.cocos2d-x.org/projects/cocos2d-x/wiki
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- jws 14y agoThe concept reminds me of Platypus, a side scroller from olden days. The author all the elements from modeling clay, aka plasticine, but lost most of his clay in an apartment fire and ended up mushing all the colors together in one ugly grey blob to make enough to make one model at a time, photograph it, and the color it in software. As time consuming as that sounds, I'm sure my children and I spent more time enjoying it. Some pictures: http://www.officialplatypusgame.co.uk/media.asp http://www.officialplatypusgame.co.uk/media.asp The story of the fire: http://www.squashysoftware.com/makingplatypus2.php http://www.squashysoftware.com/makingplatypus2.php
- StavrosK 14y agoOr The Neverhood: http://en.wikipedia.org/wiki/The_Neverhood http://en.wikipedia.org/wiki/The_Neverhood
- reitzensteinm 14y agoWhen I was a teenager, I was hired to port Platypus to the Mac. It is, by far, the most incomprehensible code base I've ever worked on. It consisted of just one big 15,000 line file, containing three functions. Logic was driven by gotos and global arrays. I couldn't make sense of any of it, so the source had to be treated as a black box to which wrapper layers were applied. It always amazed me how much Anthony persevered to make the game fantastic. He couldn't program very well (and was the first to admit it), but it never stopped him from doing a better job of the game than most programmers I know would have - polished and bug free. That was quite a source of inspiration for me - I've since spent the last seven years making games full time at my own companies, with much the same Just Get It Done attitude. I'm really looking forward to his next game, Cletus. Cool guy.
- Zakuzaa 14y agoReminds me of LittleBigPlanet.
- calydon 14y agoReminds me a bit of the plasticene game, Creachi. Same musical feel too. http://dougburnett.com/game/creachi/ http://dougburnett.com/game/creachi/
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- trotsky 14y agoThe aesthetics are bloody awesome! I don't know what to make of the gameplay from the video but the vibe is spot on. You should collect email addresses somewhere, I'd love to hear when it's ready.
- kenamarit 14y agoDefinitely, great idea. I'll add some sort of email sign up widget to the website, thanks!