3 ms·
> none of the major APIs expose a 1-bit texture format AFAIK so R8 would be the next best thing I think the next best thing is BC4. The compressed format store
by Const-me 2y ago
> none of the major APIs expose a 1-bit texture format AFAIK so R8 would be the next best thing
I think the next best thing is BC4. The compressed format stores 8 bits/pixels grayscale texture compressed into 8 bytes / 4x4 pixels i.e. 4 bits/pixel, twice smaller compared to R8.
https://learn.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-block-compression#bc4 https://learn.microsoft.com/en-us/windows/win32/direct3d10/d...