3 ms·
See also https://mastodon.gamedev.place/@runevision/110508837173343595 https://mastodon.gamedev.place/@runevision/11050883717334359...
by m12k 2y ago
See also https://mastodon.gamedev.place/@runevision/110508837173343595 https://mastodon.gamedev.place/@runevision/11050883717334359...
- raverbashing 2y agoPosting the link here probably was too much for a video serving mastodon instance
- cubefox 2y agoWow, this seems to be a clear improvement over the Obra Dinn method!
- account42 2y agoNot at all. There are visible discontinuities that show the underlying geometry. It's also a very different kind of effect to begin with - more resembling print patterns rather than the more pixel-based dithering from older computer graphics.
- cubefox 2y agoI don't know what discontinuities you mean. The point about the "print pattern" seems confused. He just made the dots bigger to see them better in a compressed video. I still think this is clearly better, as it is perfectly temporally stable, unlike the Obra Dinn method.