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Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You de
by chr15m 2y ago
Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of chemicals to buff your character (or hurt them if you get unlucky).
I built Asterogue over the course of a couple of months while I was bored on a break from work due to illness. The game was always built with web tech but I only released it on Android and Windows at first because that seemed to be the right way to release a game. Well I recently realized maybe the right way is the wrong way. Maybe this web thing really is catching on. So now I'm trying out a web release to see if I can make it easier for more people to play Asterogue. So far this is working well and the game is getting more daily players than it ever did as a native app, which I'm very grateful for!
For the web based version I am trying a new payment model. The original Asterogue was like most other games in that you simply buy it in the app store or on Itch and download the game. This time around I am trying a new experiment with this and instead of buying a downloadable binary, you can play the first few levels free in your browser and then you pay one-time to unlock the full game online if you want to continue. I think this strikes a nice balance for players as you get to try it out and only continue if you're actually into the game once you have picked up the vibe. I haven't really seen this done before with web based games so it's all a bit of an experiment.
This release also includes a bunch of fixes and new features based on feedback I received from players after the native version was release.
Anyway, I hope you enjoy my little roguelike game. Have fun!
- joshstrange 2y agoQuick question, does purchasing the game from your website also give you the windows version as well? I’d like to see if I can run it on my steam deck but it’s not clear to me if you only get the browser version or not. The Itch.io page for your game mentions the windows and Linux packages (and it’s cheaper?) so I wanted to check before buying.
- chr15m 2y agoNo it is only for access to the web version at this point, sorry!
- codingbot3000 2y agoIt is fun, nice one :-)
- modeless 2y agoGlad to see more web games! The zero install/instant load aspect is such a huge advantage for the web. I am interested to see people's experience with monetization on web vs app stores. These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ https://gooberdash.winterpixel.io/ and the creator has an HN post describing how they did it (Godot with wasm threads): https://news.ycombinator.com/item?id=40372308 https://news.ycombinator.com/item?id=40372308 Another good source on the technical aspects of porting to the web is Sebastian Altonen, a very good graphics programmer who works at a company called HypeHype doing a kind of TikTok-but-Roblox hybrid. He is currently porting from WebGL to WebGPU and posting a lot about it here: https://x.com/SebAaltonen https://x.com/SebAaltonen
- nightowl_games 2y agoThanks for posting my game. Seeing this post get traction while my posts on HN got none was a bit of a heart breaker.
- modeless 2y agoWell, I can understand why HN might go for a sci-fi roguelike over a game aimed at kids, even if it is technically impressive. If you made a blog post about a couple of interesting technical or business details you might get traction that way.
- Confirm2754 2y agoStunning physics and guidance! It's a nice casual game
- chrisco255 2y agoGame is super fun multiplayer experience, def recommend.
- bee180 2y agoNo need to be rude to OP. Their game is very nice, and is no more or less deserving of success than yours.
- animex 2y agoWould love to hear a bit about the tech stack or engine you used (if any)!
- modernerd 2y agoThey reference these on the site's about page: https://chr15m.itch.io/roguelike-browser-boilerplate https://chr15m.itch.io/roguelike-browser-boilerplate https://ondras.github.io/rot.js/hp/ https://ondras.github.io/rot.js/hp/ https://www.oryxdesignlab.com/products/tiny-galaxy-tileset https://www.oryxdesignlab.com/products/tiny-galaxy-tileset https://nostalgic-css.github.io/NES.css/ https://nostalgic-css.github.io/NES.css/ https://sfxr.me/ https://sfxr.me/
- er4hn 2y agoThis is a really neat game. I love how you're showing that you can build fun small games on the web. I always toy with the idea of doing gamedev and seeing things like this are both fun and inspirational.
- kleiba 2y agoLooks awesome, I really enjoy the atmosphere of the game. This being Hackernews, there's is generally a great interest in both the technical as well as the business side of projects such as this. Would you be ready to share some insights into how well a game like this (which is targeting certainly a niche) can do financially, both with respect to the investment as well as the revenue side of things? Sorry if this question might be out of your comfort zone.
- ericmcer 2y agoThis is awesome! I have made games for the browser a few times but always felt it wasn't a "serious" way to make a marketable game. Really cool to see someone else taking it seriously!
- az09mugen 2y agoThanks a lot ! That's a nice simple game that brings back good old memories !
- j_crick 2y agoI was playing from iPad on iOS 17 and when I've reached level 16 and went to the stairs to the next level, the page crashed and reloaded. Is that something of a bug? It didn't look like it was an ending (if there is one) and my high score didn't get saved :/
- j_crick 2y agoAnd also… what is it with monsters so often stealing the valuables? The items are degrading already, why everybody is just so often running away with your stuff? And why they just disappear and you can’t find and kill them yo get your stuff back? And do items like discs change their function between runs? I’ve noticed that on some runs blue discs or Goonies increase health while on other runs they do nothing.
- j_crick 2y agoAnd sort of a bug report: on iPhone, if you switch from Safari to another app and then back, the music stops working until you reload the page, go to the settings, change music volume to 0 and then back to some value.
- chr15m 2y agoOMG I'm so sorry. See my comment here: https://news.ycombinator.com/item?id=42093590 https://news.ycombinator.com/item?id=42093590 I have fixed the bug and if you do a hard refresh you should get the fixed version.
- chr15m 2y agoPSA: I've pushed a new build that fixes the show-stopping bug where getting to the last level crashes your tab. A hard refresh (ctrl-shift-R) should get you the new build. I'm absolutely mortified that 23k people played the game with this bug present. I can't facepalm hard enough right now. My apologies and thank you for your patience!
- j_crick 2y agoThank you! Can hard refresh be done in some way manually on iOS without using “clear _all_ website data” option?
- s6af7ygt 2y agoGreat work! I played for a few minutes but then I couldn't pick up anything because I could only carry 6 items. After a few cycles of "let's see what I can drop to pick up the new thing" I just stopped playing, because that is not a fun loop to me.
- chuckledog 2y agoYou have to go into your inventory to use/consume the items. It’s very nicely done.
- nalinidash 2y agotip: you can apply the medkits right away as you have less health
- noufalibrahim 2y agoIt's really nicely done. And the effort you put into it is clearly visible. Great work and all the best!