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I think that has no bearing on the boredom factor. I love creative games, but each one will make me bored and burned out after a while. Then i take a break and
by drw85 2y ago
I think that has no bearing on the boredom factor.
I love creative games, but each one will make me bored and burned out after a while. Then i take a break and do something else for a while and maybe the itch comes back later and i'll give it another go.
Even the procedurally generated stuff today is so limited in the variety of it. Yeah, there might be a billion planets in something like No Mans Sky or Elite Dangerous, but they're not very interesting to visit and mostly rather similar.
I'm sure this will improve, but it's very hard to make something believable and interesting on a small detailed scale.
- InDubioProRubio 2y agoThe problem seems to be that generating procedural generated complexity (history of a planet), civilizations etc. is not even attempted at the moment.