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The 8000 hour players might not even know what they themselves want anymore. Usually when they get to that point and they're submitting feedback requesting rath
by ziml77 2y ago
The 8000 hour players might not even know what they themselves want anymore. Usually when they get to that point and they're submitting feedback requesting rather large changes, it's unlikely that they'll find much joy even if their requests are implemented exactly. They are burnt out with the game and that's not something that is fixed by making their grinds easier, adding a load more maps/weapons, or overhauling a system within the game.
When they've fallen out of love with the game, the best solution is to take a long break or just fully move on.
- fibonachos 2y agoIt took longer than I would like to admit to realize it was time to leave WoW for good. A few increasingly long breaks, followed by brief periods of trying to “fall back in love” with it. It wasn’t so much that I got burned out on the game. It just didn’t fit into my life the way it once had, but not for lack of time. A person’s relationship with a video game can be weirdly complex.
- InDubioProRubio 2y agoEh, partially right. There are of course exceptions, which is "creative" games, that allow to build and craft something- participate constructive in a creation - by either contributing to that creation - or just exploring something infinite like a procedurally generated world. Games can be infinite - similar to LEGO. A good product, takes a chunk of audience out of the market forever. For the artificial limitations of a company created "experience" you are of course correct.
- drw85 2y agoI think that has no bearing on the boredom factor. I love creative games, but each one will make me bored and burned out after a while. Then i take a break and do something else for a while and maybe the itch comes back later and i'll give it another go. Even the procedurally generated stuff today is so limited in the variety of it. Yeah, there might be a billion planets in something like No Mans Sky or Elite Dangerous, but they're not very interesting to visit and mostly rather similar. I'm sure this will improve, but it's very hard to make something believable and interesting on a small detailed scale.
- InDubioProRubio 2y agoThe problem seems to be that generating procedural generated complexity (history of a planet), civilizations etc. is not even attempted at the moment.