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The Mac is a weird counter example here, the move to 64 bits resulted in many games with official Mac ports (e.g. most of Valve's: Half Life, Portal, etc) no lo
by inasio 2y ago
The Mac is a weird counter example here, the move to 64 bits resulted in many games with official Mac ports (e.g. most of Valve's: Half Life, Portal, etc) no longer being able to run on modern versions of OSX
- lloeki 2y agoI'm certainly not blaming game makers in general because of the situation of Apple dropping 32bit Intel support, but I think Valve is a different story: - They've been very diligent in the past about keeping their games up to date. - Valve owning Steam means their flagship games are a strong signal about macOS support on Steam. - If they really wanted, they could; they certainly have the resources to do so should they want to+; which means, they don't want to, which is a signal in the other direction: they stopped caring about macOS. + HL1 has a FOSS engine that apparently supports it, and more: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/ports.md https://github.com/FWGS/xash3d-fwgs/blob/master/Documentatio...
- numpad0 2y agomacOS is actually notorious for lack of binary compatibility. Most commercial apps are online distributed, and most non-commercial are open source, so they're quickly updated and compatibility issues are less often noticed.