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If you are not writing the GPU kernel, just use a high level language which wraps up the CUDA, Metal, or whatever. https://julialang.org https://julialang.org
by Miniminix 2y ago
If you are not writing the GPU kernel, just use a high level language which wraps up the CUDA, Metal, or whatever.
https://julialang.org https://julialang.org
https://juliagpu.org https://juliagpu.org
- schmidtleonard 2y agoThe big problem I've had historically with non-native CUDA wrappers is that they always seem to omit or bug some feature that is critical for my application, and the amount of debugging pain and implementation or bugfix work to get around this problem exceeds the effort "savings" of a high level interface by an order of magnitude or three.