2 ms·
Hard agree on VR / AR latency requirements. It's the first consumer use case in a while that's ahead of the average user's compute power, and I really hope it w
by preyneyv 2y ago
Hard agree on VR / AR latency requirements. It's the first consumer use case in a while that's ahead of the average user's compute power, and I really hope it will mean good things for performant software.