4 ms·
You would assume that, but in many commercial digital multiplayer games matchmaking serves the purpode of maximizing agregate revenue. You can start from a neut
by PeterStuer 2y ago
You would assume that, but in many commercial digital multiplayer games matchmaking serves the purpode of maximizing agregate revenue. You can start from a neutral outcome objective, but then skew it in favor of likelihood of continuing to play after win/loss and increased chance of spending currency in the cash shop.
This is nudged so as to not be in your face obvious, but the skew is definetly applied.
- deleted 2y ago[deleted]
- KK7NIL 2y agoI haven't heard of this in any major PC title, but still, it fits the general idea that Elo-like systems are there to measure relative chances of winning, not skill.