3 ms·
Everyone using ELO already does use something other than ELO. Game developers skew matchmaking based on: - the amount of people in queue - how long it's been
by sdwr 2y ago
Everyone using ELO already does use something other than ELO. Game developers skew matchmaking based on:
- the amount of people in queue
- how long it's been since you last played
- total games played
- player reports
- how many cosmetics you bought (maybe)
The strength of ELO is how much it gives, for so little cost. One number representing everything. It doesn't perfectly explain the beautiful variety of nature, sure, but it's the most efficient possible abstraction. A single point value that captures 70% of what you need to know about relative skill.
- Bombthecat 2y agoAnd how likely it is you quit because you lost or won to many matches. Blizzard does it. Especially in overwatch. It's called engagement matchmaking
- chupasaurus 2y agoI'd call the one in OW1 enshittification matchmaking, because it makes games where one side has to lose.
- 0x457 2y agoWell, in every team-based PVP game one side has to lose (or a tie in sport games sometimes). This isn't even a match-fixing because while outcome is predicted, nothing beyond matching "weak" team against "strong" team is done to ensure that outcome. I mean, it's shitty that blizzard decides that you had enough fun crushing it and now it's someone else's get that dopamine. However, on other hand, it's nice if you're on the otherside sometimes. I will admit that sometimes it matched us against team that was so weak it wasn't even funny.
- chupasaurus 2y agoWhat matchmaking did there is multiplying a rank for each consequent win starting at 3, and because even square of it made kinda ridiculous number it will fill the gaps with bottom rated players in queue against infinitely stronger team. Now you know why you got stomps delivered by the system.