2 ms·
Ultimately the only thing that matters is whether your team wins or loses. This should align every player to do their best in order to win at any cost. In the
by TheAceOfHearts 2y ago
Ultimately the only thing that matters is whether your team wins or loses. This should align every player to do their best in order to win at any cost.
In the last few weeks the League of Legends Worlds Finals took place. One of the teams who made it to Round of 4 was GenG. Their midlaner is widely considered to be among the best in the world, and their team has dominated their region. Despite that, he hasn't won a single worlds. The team that won has the most legendary league player because when he shows up to worlds, he locks in and wins by any means necessary. T1 was the fourth seed in their region, and they were one game away from not even qualifying to worlds. But once they made it to worlds they locked in and won the whole thing.
I think one of the key issues with matchmaking in team based games is that they encourage solo queue instead of forming groups of reliable regulars. Having a regular group of people to play with also reduces toxicity and it lets you have clearer expectations of your allies. The power of friendship is undefeated in team based games.
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- Dalewyn 2y agoI stopped playing LoL and most individualist PVP games in general when I came to the realization they ultimately peddled entertainment at the expense of someone's misery. Like you say: All that ultimately matters is whether you win, the game actually means jack fucking squat. Once I wisened up and lost the illusion of "fun", I just haven't found any appeal in such games anymore. What kind of a human being am I if my entertainment of all things is drawn from misery? Fuck that, there's enough misery in life without fucking games making it worse. Team and group PVP games are great because winning (or losing) is just a matter-of-fact consequence, we're there for the experience of playing together as a team and it's hell of a lot of fun for both winners and losers.
- mjr00 2y agoI think this is overly reductionist. Winning is fun, of course; nobody goes into a game with the intention of losing. But equating losing with human misery is a stretch. Most people playing games aren't miserable after a loss, at worst they're tilted after a tough loss or a losing streak. If losing were inherently the cause of human misery, we wouldn't be sending our kids to play organized youth sports for multiple generations. Or played chess for thousands of years. I've been playing fighting games a lot recently, which is a pure skill-based 1v1 genre, and going up against people better than me who beat me is fun, not miserable. Obviously the ideal outcome is to win, but getting stomped by 6-time Marvel vs Capcom 2 world champion Justin Wong doesn't make me miserable, it makes me want to improve. I'm not saying it's for everyone, I have friends who tilt off easily at every loss and yeah they shouldn't play ranked at least, but as long as your attitude is "you win or you learn" you won't be miserable.
- hipnoizz 2y agoSimilarly, when I played UT'99 (by the definition it was ages ago ;-)), I loved playing against stronger players. Yeah, losing a lot, but also getting better, decreasing the gap, learning new things, and at some point being able to win against some of them (or keep the match close). Lots of them was so good - I played solely Instagib, and a lot of 1-1s - that I was happy with just making some kills. But it was a lot of fun nonetheless. But I've also seen a lot of players that could not cope with losing - maybe overly competitive, maybe a bit immature etc. etc.
- tourmalinetaco 2y agoLeague is miserable to play, for three main reasons. The first is 30min-1hr games are the norm, and second that entire time you are playing with a group who have nearly no experience together, finally the community is genuinely horrible even on a good day. You spent an hour of your life on a team with an external locus of control who spew vitriol at everyone else and who are probably not making optimal choices themselves for nothing more than points on a scoreboard. The only way to feel accomplished in that situation is to win, because no amount of self-improvement will help someone when their teammate is trying to solo lane with Smolder, or whatever player RNG the game throws your way. Fighting games cannot be compared to LoL in any way shape or form, they are shorter individual competitions where the only real excuse you have is internal.