3 ms·
> I think my reference was 3DGPL, unfortunately can't find a live link to that. This one[1], code being here[2]? > surprisingly it doesn't do perspective-corr
by magicalhippo 2y ago
> I think my reference was 3DGPL, unfortunately can't find a live link to that.
This one[1], code being here[2]?
> surprisingly it doesn't do perspective-correct texture mapping
Yeah it was covered in some other document, can't recall which. I have some memory of fatmap3, but I can't find any references to it, and any files I had were on my IBM Deathstar[3]...
[1]: https://www.gamers.org/dEngine/rsc/ https://www.gamers.org/dEngine/rsc/
[2]: https://www.gamers.org/dEngine/rsc/3dgpl/code/ https://www.gamers.org/dEngine/rsc/3dgpl/code/
[3]: https://en.wikipedia.org/wiki/Deskstar#IBM_Deskstar_75GXP_failures https://en.wikipedia.org/wiki/Deskstar#IBM_Deskstar_75GXP_fa...