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> I don't see how you design and ship a game like this. You can't design a game by setting model weights directly. I do see how you might clone a game Easy. Y
by stale2002 2y ago
> I don't see how you design and ship a game like this. You can't design a game by setting model weights directly. I do see how you might clone a game
Easy. You do the same thing that we did with AI images, except with video game world models.
IE, you combine together multiple of them, and taking bits and pieces of each game "world model", but put together, is almost like creating an entirely new game.
> eventually without all the missing things like object permanence and other long-term state.
Well, just add in those other things with a much smaller set of variables. You are already sending in the whole previous frame, plus user input into the weights. I see no reason why you couldn't send in a simplified game state as well.