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The issue with Windows support for tools like Pixelmator is that a great many of its features are wrappers around OS level image manipulation libraries that com
by giobox 2y ago
The issue with Windows support for tools like Pixelmator is that a great many of its features are wrappers around OS level image manipulation libraries that come with macOS/iOS - Windows doesn't have anything like the rich image manipulation libraries built in that macOS has, so to get feature parity would very likely involve building from scratch a ton of the stuff they didn't have to do on macOS. The Pixelmator developers have said this before in their own support forums too when question of Windows/Linux support is asked.
This is partly why we often see new image editor apps only hit macOS/iOS sometimes, especially if its from a smaller development team.
> This rules out use in most of the professional world
I don't agree with this; I have never worked at a company the design team weren't all on Macs, regardless of company size. Sure it rules out some professional use but I doubt it's even a majority. The output image file assets can be shared with any OS etc etc so not like it stops collaboration either.
- tonyedgecombe 2y agoI always assumed Apple's strategy in building Core Image was to encourage developers to create image editing apps so they didn't have to. Plant the seeds and watch the flowers bloom. Perhaps it hasn't happened in quite the way they hoped.