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This statement isn't true at all. There are tons of fixed function hardware units for graphics in GPUs in addition to compute cores: triangle rasterizers, textu
by exDM69 2y ago
This statement isn't true at all. There are tons of fixed function hardware units for graphics in GPUs in addition to compute cores: triangle rasterizers, texture units, raytracing units, blitters, copy engines, video codecs, etc. They interact with the shader/compute cores and it's getting more common that the shader core is driving the rasterizer etc than vice versa (mesh shaders and ray tracing for example).
Calling it "all emulated" is very very far from the truth.
You can independently verify this by digging into open source graphics drivers.
- samtheprogram 2y agoHow is verifying against a worse performing, open source GPU driver any sort of verification that proprietary drivers do not do special things you wouldn’t expect?
- anonymous_user9 2y agoBecause it would reveal the lack of emulation in the open-source driver, demonstrating that there are specialized hardware blocks performing those functions.