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The first game I encountered with RayTracing support was World of Warcraft "Classic"'s Burning Crusade launch a couple years back. WoW Burning Crusade launched
by IntelMiner 2y ago
The first game I encountered with RayTracing support was World of Warcraft "Classic"'s Burning Crusade launch a couple years back.
WoW Burning Crusade launched in *2006* originally. The "Classic" re-release of the game uses the modern engine but with the original game art assets and content.
Does it do anything in the 'modern' WoW game? Probably! In Classic though all it did was tank my framerate.
Since then I also played the unimaginable disaster that was Cyberpunk 2077. For as "pretty" as I suppose the game looked I can't exactly say if the ray tracing improved anything
- adastra22 2y agoWhat's perhaps not obvious is that if you take a 2006 game and "add" raytracing, there's no relevant information available for the raytracer. Whatever original light sources were used to bake in global illumination does not exist in the game assets used for rasterization. In the best case the original art assets can be used to create raytracing scenes, but it's not as straightforward as it might seem, and most conversions are pretty sloppy. If you want to see what raytracing can do, I'd only look at very, very recent UE5 titles that are designed for raytracing from the ground-up.