4 ms·
Mirror's Edge is more of a example of lighting technique than shadow technique – key to the aesthetic of the game was lots and lots of baked radiosity; [1] lik
by nxobject 2y ago
Mirror's Edge is more of a example of lighting technique than shadow technique – key to the aesthetic of the game was lots and lots of baked radiosity; [1] like Quake/Source, but with a LOT more resolution (including normalmapping), much more bounces, area lights, etc. etc. etc. It was released in 2008 and runs on a potato, but real-time GI's only recently been able to match its look.
[1] https://www.slideshare.net/slideshow/henrikgdc09-compat/3128065#8 https://www.slideshare.net/slideshow/henrikgdc09-compat/3128...