4 ms·
I'm not sure about that first part, some of the biggest games like gtav is an embarrassment in the concept of never trust the client.
by plopz 2y ago
I'm not sure about that first part, some of the biggest games like gtav is an embarrassment in the concept of never trust the client.
- Matheus28 2y agoGTA V is an exception because it's so easy to cheat in. I believe it's peer-to-peer with no verification among peers that what happened should actually have happened. It's basically impossible to secure that.
- Cthulhu_ 2y agoI suppose that was an intentional choice, I can imagine running the amount of worlds that GTA has (iirc you only have up to 32 or so players in a world? Something like that) doesn't scale well cost-wise. IDK if AWS and co were up for the task yet back when. But since you earn in-game currency, not having a central authority check these things is... an interesting choice. I suspect GTA VI may improve on these things and have centralised/dedicated/anti-cheat-guaranteed servers. Then again, it never impacted their profit margins so idk.