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anyone else thinks they'll be building a market around this too? buying/selling models, scenarios, props... seems like another jackpot for Valve
by Buzaga 14y ago
anyone else thinks they'll be building a market around this too?
buying/selling models, scenarios, props... seems like another jackpot for Valve
- rjsamson 14y agoThat's definitely where I see this going. A market like that can make Valve a ton of money, but also help support a new generation of indie film makers.
- easp 14y agoYeah, I expect so, but I think the real payoff for Valve will be facilitating monetization of the finished films.
- SwellJoe 14y agoYep, they're a mass-market company, selling millions of units at sub-$50 prices. The bestselling resources will probably sell a few thousand copies, and most will probably only sell hundreds. It may be more cost-effective for them to focus entirely on the mass-market side, where they've proven they're extremely competent (among the best in their industry), and let others figure out the smaller volume stuff. But, maybe a marketplace would be cool/profitable. They have begun to move in that direction for third party game add-ons, though I think they're all free, so far, there's nothing stopping them from adding them to the store.
- ricree 14y agoThey already have a lot of experience as a distribution platform. I doubt the majority of Steam games even come close to a million units. While it's not clear that there's enough market to extend that platform to commercialize their movie maker, it's not that far of a stretch from what they're already doing.
- teamonkey 14y agoThey already do. Tradable clothes, hats, guns are already part of the TF2 economy. You can bet that this has just inflated the prices of items that'll look good in one of these movies.
- batterseapower 14y agoI'm pretty sure you can use the tradeable assets in your films without owning them. You only need to have them in your inventory if you want to use them in the game proper.