4 ms·
Interesting. It looks like each vertex in the "shadow model" is projected onto the ground individually, which means the shadows can "peel away" from the ground.
by edflsafoiewq 2y ago
Interesting. It looks like each vertex in the "shadow model" is projected onto the ground individually, which means the shadows can "peel away" from the ground.
: :
: :____ ground
: /|
: / | wall
ground __:/__|
- msephton 2y agoThat's right. Comprises like that were essential on PS1. I don't think it detracts from the game in any real way, as you're concentrating on other things.