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One of my favourites are the shadows in PS1 game Power Shovel (aka Power Diggerz) which were interesting as they had to be projected over uneven terrain. I gues
by msephton 2y ago
One of my favourites are the shadows in PS1 game Power Shovel (aka Power Diggerz) which were interesting as they had to be projected over uneven terrain. I guess planar shadows is the closest technique in the article. https://www.youtube.com/watch?v=j_c4ZgcLTuE https://www.youtube.com/watch?v=j_c4ZgcLTuE
- edflsafoiewq 2y agoInteresting. It looks like each vertex in the "shadow model" is projected onto the ground individually, which means the shadows can "peel away" from the ground. : : : :____ ground : /| : / | wall ground __:/__|
- msephton 2y agoThat's right. Comprises like that were essential on PS1. I don't think it detracts from the game in any real way, as you're concentrating on other things.