3 ms·
This used to be much more true, but almost all PC games support 21:9 now and 32:9 support pretty common too. "most games" screwed up is an exaggeration IMO. Eve
by giobox 2y ago
This used to be much more true, but almost all PC games support 21:9 now and 32:9 support pretty common too. "most games" screwed up is an exaggeration IMO. Even on games that don't officially scale, on PC they almost always have customizable FoV that gets the perspective correct again. Many modern games are even smart enough to rearrange the UI so that the critical info (health bars, ammo counts etc) is in the center of the display and not attached to the edges.
PC games have kinda been forced to support ultrawides whether they like it or not - the 21:9 class especially has exploded in popularity for gaming PCs.
I've gamed in 32:9 for years now - I wouldn't go back. The curve is not exaggerated enough to be a meaningful projection issue on most curved displays and games.
- thfuran 2y agoIt's the curve that messes things up. It's just significantly more incorrect on wider displays. Many monitors are 1800R, and that's easily curved enough for the projection error to be quite pronounced at 32:9 using a planar projection.