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I agree, the videogame does a good job conveying a Lem-like sense of inscrutable alienness mixed with pervasive unease. Just a bit of advice, there was one sec
by zuminator 2y ago
I agree, the videogame does a good job conveying a Lem-like sense of inscrutable alienness mixed with pervasive unease.
Just a bit of advice, there was one section maybe about 75% through the game where you hit a fork and you're meant to turn left, but I got turned around in the map and turned right instead. And instead of notifying me that I was going the wrong way, the game's atmospherics started very gradually getting foggier and foggier and it became harder and harder to move forward. Eventually I came to a region where my vision was so grayed-out that I could barely see a foot ahead of me. I had to ditch the rover and proceed on foot, but even then it felt like I was walking through molasses and that the way forward was somehow eluding me like a hidden passage.
I mistakenly thought that was just an expected part of the journey and I stubbornly tried to slog on in the wrong direction for what seemed like a couple of weeks. I became frustrated and was ready to give up playing and then just decided on a whim to go all the way back to the fork and try the other direction, whereupon to my surprise it became immediately obvious that I was now on the correct route, and the game proceeded normally.
That whole misadventure became to me a core part in how I experienced the game even though it effectively nothing more than a side quest to nowhere. If you ever read his (in my opinion) greatest work, "Memoirs Found in a Bathtub," it felt in some way very much like that book, pushing forward with no sense of progress but a vague sense of something very wrong.
- ehnto 2y agoI think I did something similar actually, I definitely got very lost. Even in the first player controlled sequence, I was really unsure what to do. I think I self-propelled into the valley rather than trying to get out. I loved the experience. Games are really reluctant to stop guiding players, which I get is to avoid frustration. But I enjoy games that let the player experience their mistakes properly.