4 ms·
Am I the only one that thinks I could code this whole thing in a weekend/hackathon?
by daurnimator 14y ago
Am I the only one that thinks I could code this whole thing in a weekend/hackathon?
- ajuc 14y agoEven drawing these 1000 tiles would take more than a weekend.
- whiskers 14y agoI reckon you could get the first 90% done in a couple of days sure... The last 90% would probably take a few months though!
- daurnimator 14y ago90%+90%?
- whiskers 14y agohttp://en.wikipedia.org/wiki/Ninety-ninety_rule http://en.wikipedia.org/wiki/Ninety-ninety_rule My point was really that people often look at something and think "Oh that's easy!". But when you actually get to the real depth of the problem it's much much more complicated and fiddly and time consuming. Off the top of my head here are a list of things you'd need to consider for developing a game: name, story/concept, title screen, credits, intro animation, implementation of gameplay/physics/loading/saving/graphics, settings / players details, user interface and GUI elements, help, input processing (mouse,joypad,joystick,touch), sound (music, ambience, effects, interface effects) ,artwork (logos, gui elements, backgrounds, sprites), repeated playability testing (is it fun, well tuned?), level creation (initial design, tweaking, testing for edge cases), utilities (level editor, sprite/animation tools), demo mode, cheats, achievements, scoreboard, installer. And of course a game over screen.