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> Having seven evenly-spaced columns would be impossible on a dual 4K display setup due to bezels in the middle. I know I'm getting into old man yells at cloud
by ForHackernews 2y ago
> Having seven evenly-spaced columns would be impossible on a dual 4K display setup due to bezels in the middle.
I know I'm getting into old man yells at cloud territory here, but nobody needs this. Code on a 1024×600 netbook display, it will build character.
- anthk 2y agoEither SICP or PAIP, but these with cwm, uxterm and an editor it's mind-changing.
- tonyedgecombe 2y agoLike Joey Hess: https://usesthis.com/interviews/joey.hess/ https://usesthis.com/interviews/joey.hess/
- NoGravitas 2y agoI actually kind of agree with this. For me, the more pixels the better (I'm sensitive to fuzzy text, and subpixel rendering makes it worse), but I'd really prefer just one monitor, not too big. 15-19" is fine, especially if it's 4:3. 1600x1200 on a 17" monitor would be really nice.
- lynguist 2y agoIn the mid 90s professional video game programmers used typically a 1920x1080 display, just to have a larger code canvas and display sharper text. From the 90s on 1600x1200, 1920x1080, 2048x1536 were resolutions one could find on professional displays. From the 2010s on resolutions increased tremendously and 3840x2160 became the norm for consumer and professional displays. When working with code you essentially work with text. You just want a big canvas and crisp text, thus high resolution.
- ForHackernews 2y agoI guess. I think the important thing is getting the program in your head, not on the screen. If the code is too complicated to hold it all in your mind then more columns of crisp text will not save you.
- rswail 2y agoLuxury! We started on 110 baud ASR-33 teletypes and paper tape. Moved to DECwriters and VT-52/VT-100. Where do you think those vi commands come from? ed(1) /old man yells at cloud