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> neither the fresh shards or glowing/molten material we would expect from a collision. That's also an undesirable "area" of space for mining. A too-recent col
by jiggawatts 2y ago
> neither the fresh shards or glowing/molten material we would expect from a collision.
That's also an undesirable "area" of space for mining. A too-recent collision would be a dangerous area because of the excessive density. A "just right" area for mining might be a hundred thousands years old, but not tens of millions or older.
The terran analogy would be a volcano: Too soon and you're still ankle-deep in lava. Some decades later you have the most fertile land on the planet for your crops. A billion years later it's no different to any other part of the planet and not especially productive.
> whale fall
That's precisely what I was thinking of!
> I might try to write that someday.
I'd read that story! It's a ripe context for drama: the luck of discovery, the gold rush, the fight over the territory by rival groups, the "frontier" aspects and lack of civilized law and order, etc...
- andrewflnr 2y agoI have a lot of story ideas, but I'll put that one on the list!
- shiroiushi 2y ago>A too-recent collision would be a dangerous area because of the excessive density. This doesn't seem like it should be a problem. The space miners don't need to jump straight to the middle of the debris field; they can just start at the very edges. The density of the debris field won't be uniform; it'll be spread out, even shortly after the collision. They can just go to the less-dense areas at the periphery, where it's safer.