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I am working on an email-based space game (a la Eve Online). Between work and family responsibilites, I find it difficult to carve out time for dedicated gamin
by JadoJodo 2y ago
I am working on an email-based space game (a la Eve Online).
Between work and family responsibilites, I find it difficult to carve out time for dedicated gaming sessions anymore. As a result, I often find myself searching for games that I can play when I have a bit of time, can progress over the long-haul, doesn't require real-time monitoring and yet feels like I'm actually playing a game (as opposed to just watching a train move on the track, like all of those Idle games).
I thought: What if there was a game that could be played one day at a time? Not real-time, but still multiplayer. You could decide what you want to do throughout the day and adjust your tactics, but everything resolves at the end of the day. What if you could play via email? It sounded really intriguing, and so I started building it.