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> Development has fun parts and it has tedious parts. The tedious parts are what usually makes for a good product. Factorio removes that part; because it is not
by armada651 2y ago
> Development has fun parts and it has tedious parts. The tedious parts are what usually makes for a good product. Factorio removes that part; because it is not about producing a product, it's about having fun.
Factorio also has tons of tedious parts. It really isn't all that different in that regard in my experience.
There are many games these days that are designed to have a certain element of tediousness (grind) in them, because this gives you the sense of being productive without actually producing anything.
> That's up to you, but for me it'd be a curse, not being able to do thing just for fun anymore, because of always feeling a pressure to be productive.
I don't think they mean to say they always feel a pressure to be productive. If it costs you exactly the same amount of energy and you get the same amount of joy from it, then why would you not choose an activity that produces something of enduring value?
- MaxikCZ 2y ago> Factorio also has tons of tedious parts. It really isn't all that different in that regard in my experience. I would say that the only boring part is before you get bots. Then your role shifts from builder to designer. All the tools given to you (ctrl+c/x, up/downgrade planners, rail autocomplete, ...) just make building effortles, and most of your time is spent in design, analyzing and debugging your factory, while the changes are done for you as you work.