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I like that it’s similar to work and that is probably why it is my favorite game. Sometimes I don’t have the intensity needed to attack a hard problem at work s
by cjbgkagh 2y ago
I like that it’s similar to work and that is probably why it is my favorite game. Sometimes I don’t have the intensity needed to attack a hard problem at work so I chill out and work on my factory instead. Once I notice that I’m becoming too ambitious in the game I can tell that my intensity has returned and will switch back to work. If I don’t have the energy for factorio then clearly I won’t have the energy for work so there is no point in forcing it. It’s like a halfway point between relaxation and work where I can hang out for a while before committing to either.
- esperent 2y agoMaybe it depends on the work, but for me, writing code, there's always loads of low intensity work to be done. Minor refactors, improving code clarity, writing docs, replying to technical emails etc. For me, the energy level at which I'd enjoy a game like Factorio (which I did briefly try) is exactly the energy level at which I'm most productive doing this kind of work.
- cjbgkagh 2y agoI work in applied research so it’s prototypical, fiendishly difficult, and always pushing the limits of my ability. I do mix in light duty work to try to help me get back into the flow and build up a head of steam but I don’t have enough of that kind of work. For me time spent in factorio reflects sub optimal organization usually due to not feeling 100%. It’s currently the best adjunct I’ve used to help manage my energy levels so I don’t begrudge the time spend in it. As I’ve gotten better at managing energy levels I do spend less time gaming. At ~100hrs per year and decreasing I think it’s unlikely that I’ll ever make a major dent in space age but I’m ok with that. I really only bought the new DLC as a thank you to the game devs.