3 ms·
> It kind of saddens me that it feels like it's now only IBM-Corpo I think about this whenever I see a new open source library hosted on its own domain with a
by dpkirchner 2y ago
> It kind of saddens me that it feels like it's now only IBM-Corpo
I think about this whenever I see a new open source library hosted on its own domain with a polished and slick promo material. I really don't mean to throw shade at designers for making nice designs, but it just feels weird and corporate-y to me that the polish is a priority.
There are, of course, open source projects that serve as a hook for selling SaaS products, which is corporate by nature and thus doesn't trigger the same feeling in me.
- musha68k 2y agothe permaculture of: patches in emails; binaries on usenet; releases / of sources on maybe less savoury personal web sites otoh lack of basically centralized source control / git / hub / lab etc would also be missed dearly depending on context: corporate polish can be fine; especially if software "is infra"; let truly (?) fun inconsequential software be messy and / or fun if sparks joy apropos permaculture: i enjoyed TIS-100 but never got interested by factorio (maybe its art?) but anyways i'd personally find it more interesting to see more declarative / triggered simulation / play out in ever interesting ways so maybe biologic systems over industry in space? maybe there exist such games already? they do in my mind at least; i should look into current simulation frameworks maybe and read up on ecology
- dartos 2y agoTIS-100 was more of a puzzle game than a sandbox factory building game like factorio. TIS has a much tighter game loop with hard success metrics for each challenge. I wouldn’t really compare the two.
- musha68k 2y agoTIS-100 was one example of the general context of "programming in games" or "games as programming" which I've actually played and enjoyed. I get that Factorio has a different game loop and broader sandbox than TIS-100, so I can see where you're coming from. Factorio, on the outset however, hasn't quite gripped me. Again, it might be this particular one's art and overall setup, but TBH I also think that outside of constrained puzzling as you say, I'm much more inclined to work on all those little side projects desperately waiting for attention... In some ways, this reminds me of Guitar Hero and its set of games. As great as those are for getting into music, once you're already into it, it can feel like time that could have been better spent on deliberate practice or at least some good old jamming for fun. I do love games, as long as they don't take up too much time and have an ending. In an earlier life I've already burned plenty of midnight oil on similarly "open ended" play (4X and other strategy or construction games are the worst traps for me). I'd rather finish BG3 at some point - at least that one has a definitive end to the player's story and is a bit more of a change of scenery from what I do for a living (building and optimizing systems). Then again... maybe I'll finally try Satisfactory which I own through Humble Choice IIRC; or maybe I should avoid doing that at all costs for the reasons above... ;) TL;DR IT'S A TRAP