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Maybe this depends on the application type. I've written a lot of each, and maintaining anything involving concurrency is worlds easier in Rust, since those ten
by _bin_ 2y ago
Maybe this depends on the application type. I've written a lot of each, and maintaining anything involving concurrency is worlds easier in Rust, since those tend to be the most painful and time-consuming bugs to fix. It's got a learning curve, isn't a particularly easy language, and a big chunk of the "community" sucks, but most of the places I've applied it have been a net hassle savings.