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It's definitely not as simple as they're stupid because they are doing this as a response to what they think are market conditions. Maybe it's more just coward
by whywhywhywhy 2y ago
It's definitely not as simple as they're stupid because they are doing this as a response to what they think are market conditions.
Maybe it's more just cowardly, no one on the team in a position of power is saying no, no one stepping up and leading the vision, maybe a fear of being too critical of work in meetings because gaming is a bit of a HR minefield.
I've worked in creative fields and meetings can get heated, can definitely see people not saying as much if they would be worried of being painted a bully or something.
> The leading examples are the 4-5 Forspoken-likes we've seen this year that no one was asking for and everyone has forgotten instantly
This is a case of turning around an oil tanker, around the time they all went into development it all seemed like the next big thing but you're too far into it to change the game significantly so one flops then another then another.