2 ms·
> there’s only ever between 1 and 3 anchor bits How often are these texturers transfered and how small are they? Doing all this to avoid sending at most three
by fmbb 2y ago
> there’s only ever between 1 and 3 anchor bits
How often are these texturers transfered and how small are they?
Doing all this to avoid sending at most three bits for a texture file sounds like a colossal waste of human life and of money.
- deleted 2y ago[deleted]
- elpocko 2y agoNot per file, per block of 16 pixels. They are transferred quite often - BCn is a texture compression scheme for realtime use in GPUs. Those textures are stored and processed in compressed form. https://en.wikipedia.org/wiki/S3_Texture_Compression https://en.wikipedia.org/wiki/S3_Texture_Compression