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Is there any evidence that Apple wants game developers targeting mobile Safari? It's a classic platform tactic to abuse APIs you don't want used (HTML5) to driv
by trotsky 14y ago
Is there any evidence that Apple wants game developers targeting mobile Safari? It's a classic platform tactic to abuse APIs you don't want used (HTML5) to drive people to the one you do want used (ObjC). Between platform lock in and 30 cents on the dollar it's clear Apple wants developers making native apps.
- jpxxx 14y agoLetting an obscurant input handling bug fester so that they can drive people to a 41% margin product instead of a 40% margin product? Doubtful.
- wavephorm 14y agoBetween introducing multi-touch errors, and hobbling the HTML5 Audio API, there is no way to build an engaging game for mobile Safari. Apple has sabotaged their web platform with expert precision.
- thechut 14y agoI think this whats really at work here. For the same reason they won't let Mozilla, Opera, or Google make their own web browsers. Apple is affraid of people building their own HTML5 apps and subsequent app stores. This would cut into Apple's app store monopoly and cost them their 30% on every app that is sold. Apple only cares about what makes it money, not delivering the best experience to consumers. And you can be damn sure that they don't give a shit about developers, especially if they aren't making native iOS apps which aren't being sold in the app store.
- deleted 14y ago[deleted]
- deleted 14y ago[deleted]
- nickheer 14y ago> I think this whats really at work here. For the same reason they won't let Mozilla, Opera, or Google make their own web browsers. Apple is affraid of people building their own HTML5 apps and subsequent app stores. This would cut into Apple's app store monopoly and cost them their 30% on every app that is sold. > Apple only cares about what makes it money, not delivering the best experience to consumers. I disagree here, mainly because the amount of money Apple makes from the App Store is tiny, relative to their overall revenues. This year at WWDC, Tim Cook announced that Apple had paid $5 billion to developers on the App Store, which translates into a little over $7.1 billion in apps sold, or $2.1 billion in revenue for Apple since 2008. That's about $130 million per quarter, against revenue of between $7 billion and $30 billion per quarter. That's without considering hosting costs and credit card fees. $130 million is certainly no small change. But for Apple, in the big scope, it isn't printing money for them.
- wavephorm 14y agoYou're right, it's not directly about money. But it is to reinforce their closed platform and ecosystem. If a great application can be used instantly off the internet, with no download, no install, no hassles, no App Store, (the way software should be) then the consumer has no particular reason to buy an Apple device over one of their competitors. By preventing developers from building quality web applications, Apple helps maintain the need for developers to build for their native platform, which means consumers need to buy Apple devices to use those applications.