3 ms·
I have so much sympathy for you. (Along with anyone else that tries to produce anything that runs on any iOS device and it's walled garden.) It's easy to see t
by richardv 14y ago
I have so much sympathy for you. (Along with anyone else that tries to produce anything that runs on any iOS device and it's walled garden.)
It's easy to see that when building a platformer game, unimpeded multitouch functionality is pretty essential. Have you been able to identify other games that have the same problem? I would of thought that this would be resolved so much sooner than 2 years. It's a core part of multitouch functionality.
At least you still have your app available on iOS!.. It is total BS how developers are treated. Apple has built up a product which sells hundreds of millions of units per year, largely in part due to the developers who have invested time in their ecosystem, but it's total shit how they return no investment back to the people who have supported this system. (Yes, developers are largely to thank. Look at how RIM and MS are failing, because they don't control nor have the content).
Everyone deserves better.
- crag 14y agoI agree. But, the only reason anyone writes for iOS is money. It's one of the best selling phones on the market. And iPhone uses tend to buy a lot of apps. There's a long list of developers who made fortunes on that platform. So if you don't want to write for it, then don't. The only force that can change Apple's behavior is the consumer. Apple doesn't care about anything else. And they never will. So stop complaining. Write your app. And hope it's a hit. Then you can sell it and buy a house on the beach.