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I started a Godot project with C# support since I'm coming from Unity. I now have at least 50 GDScript files and not a single C# file, the language is good (wi
by LelouBil 2y ago
I started a Godot project with C# support since I'm coming from Unity.
I now have at least 50 GDScript files and not a single C# file, the language is good (with types).
My only issue is that I can't get Copilot in their integrated IDE and that Rider's GDScript plugin doesn't support anonymous functions right now
- neonsunset 2y agoGDScript is not good and never will be.
- xinayder 2y agoIf it wasn't good then first, it wouldn't be shipped with the engine, second, people wouldn't use it to make games.
- daelon 2y agoVSCode is also an option, with the godot-tools extension.