3 ms·
what does free for non-commercial use really mean ? if you make a game, then it gets popular what happens ? or some .net api? I'm always confused by such lice
by dzonga 2y ago
what does free for non-commercial use really mean ?
if you make a game, then it gets popular what happens ? or some .net api?
I'm always confused by such licensing terms e.g what ended up happening with Unity.
- ubertaco 2y agoAre you going to sell the thing you're using Rider to build? That's commercial use. If you're not going to sell it, it's probably not commercial use.
- ozim 2y agoI think parent has an issue where at first he develops something he thinks he won't sell but later it turns out he has opportunity to make money on it. My take would be, when decision to earn money one should buy the license for sure. I don't think you can somehow pay for previous use and I expect no one will hold it against you. But at the same time if you "develop non commercially" and you know you will be trying to monetize it most likely it will be hard to prove and no one has resources to catch every such case but remember that you become "big POS" for that.
- bhandziuk 2y agoI think an unsuccessful commercial venture is still a commercial venture.
- jdthedisciple 2y agoThey can be pity like that if they want but they shouldnt be surprised if they cant scale their customer-base anymore at some point. Which is probably why they're beginning to change their strategy rn with this move ...
- ozim 2y agoIn my comment I am fully giving into that you can write OSS lib or some free to use tool with no intent to monetize and then suddenly you have to change it. Not that I believe in that scenario.
- danparsonson 2y agoI'm not sure about the letter of the law but the spirit is: if you make money off it, then buy a license. I doubt they have any way to know that your weekend project became an income generator.