3 ms·
> 3 computing devices per person in a family of four seems... questionable. Really? Phone+desktop and then either a work or school device depending on age. 3 s
by everforward 2y ago
> 3 computing devices per person in a family of four seems... questionable.
Really? Phone+desktop and then either a work or school device depending on age. 3 seems fairly standard to me these days, and I’m surprised anyone here would balk at that.
That 85% isn’t just for Netflix and TikTok. That’s Spotify (8GB of mobile data on my phone this month, with the local saving on), browsing (4GB of mobile data for me this month), work calls or RDP if a need to WFH arises, security systems, etc. 15% of an entire months data caps on OS updates is an insane situation, 3rd world countries have better connectivity than that. It’s an embarrassment.
Steam will also absolutely chew through that. Anyone who games as a hobby is likely getting upwards of 100GB of patches a week just playing a few live service games.
> If they can do it for cellular data I don't see why they can't do it for wifi.
The whole premise of that being reasonable is that you have a way to avoid it by using WiFi.
I don’t even particularly hate the concept of charging by volume. What I hate is charging by rate and by volume, and making the volume charges extortionate. They’re utterly absurd, and exceed the cost of production to a degree that ought to trigger an investigation.