3 ms·
I agree, but there's somewhat of a selection bias here. Pretty much all big games, successful or not, are designed by committee. Auteurs have always been rare i
by oersted 2y ago
I agree, but there's somewhat of a selection bias here. Pretty much all big games, successful or not, are designed by committee. Auteurs have always been rare in gaming and the few that exist are mostly a marketing front and don't have as much influence as they seem.
I think you are right, but this cannot be the whole story, widely successful games have followed this methodology too.
- lupusreal 2y agoI think most big games are commercially successful mainly through shear force of marketting. If you strip out that, most of the rest worth playing have one or two visionaries at the top on a position to be critical of their own ideas and dictate to everybody under them.
- Ekaros 2y agoOr at least have some people smacking them down when they ideas are bad or not good enough. It will work when people doing smacking are not at the same time political officers.
- whywhywhywhy 2y agoA committee can't maintain a vision, I'd actually argue it's overstated that a visionary at the helm of a project isn't needed when really it's the thing that makes or breaks it. There's a reason Dark Souls 2 is the bad one.