3 ms·
There are definite similarities. There is the mercurial creative team making the art, and the technical team that gets that art onto a screen. But TV/film rel
by sandworm101 2y ago
There are definite similarities. There is the mercurial creative team making the art, and the technical team that gets that art onto a screen. But TV/film relies on the "star system", a network of families and agents that generate the recognizable actors that in turn drive sales. Gaming doesn't have such a system. Sure, there are recognizable people in gaming, but while the average movie watcher can recognize maybe a hundred actors, the average gamer cannot name more than one developer. Netflix is integrated into the star system and so can consistently generated profitable content. They never found an equivalent hook into gaming, because there isn't one. Game development likely cannot be made consistently profitable.
https://en.wikipedia.org/wiki/Star_system_(filmmaking) https://en.wikipedia.org/wiki/Star_system_(filmmaking)
- InDubioProRubio 2y agoUbiSofts attempt to scientifically generate consistent games following the formula also come to mind. The whole standardize the production attempts are super-toxic in gamedesign, as the alure is there (use the same engine everywhere) etc. and the result is always bland shovelware.
- deleted 2y ago[deleted]