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I don't think patience would have made a difference, it's simply that the economics of cloud gaming are untenable. The type of people who reliably spend money
by root_axis 2y ago
I don't think patience would have made a difference, it's simply that the economics of cloud gaming are untenable.
The type of people who reliably spend money on AAA games don't want the degraded experience that cloud networking introduces. These days they also understand that they can potentially lose access to their cloud catalog if they are banned, the internet goes down, or if the publisher decides to withdraw titles.
By comparison, buying a PS5 or a Nintendo every 5 years amortizes nicely when the gameplay experience is objectively superior and you have a sense of security that you own the game. Even worse for the business model is the ongoing costs of running burstable GPU clusters at scale - clusters that use a lot more power and are driven by components that are a lot more expensive while also being more prone to failure.
The situation is even worse today with transformers putting extreme strains on commercial GPU supply for the foreseeable future. All this before content licensing and production costs which is its own formidable challenge as netflix already knows. Cloud gaming has no hope of success.