2 ms·
Indeed, they pushed hard for a few years trying to figure out recurring revenue with Live-Service models. A few early entrants did well, like Fortnite, Destiny,
by oersted 2y ago
Indeed, they pushed hard for a few years trying to figure out recurring revenue with Live-Service models. A few early entrants did well, like Fortnite, Destiny, Division... Although they also struggled for years before hitting their stride, and most later attempts have crashed hard as soon as they landed (Suicide Squad, Concord...).