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_Somewhat_, but with film and TV you have the further releases on streaming, different countries, and keep receiving royalties for all of that, potentially year
by sofixa 2y ago
_Somewhat_, but with film and TV you have the further releases on streaming, different countries, and keep receiving royalties for all of that, potentially years in the future. All of this without ongoing work on the project itself.
Meanwhile if a game flops for whatever reason, you have to continue investing in it, adding new features, stories, fixing bugs, etc. for it to have the chance of making any new money.
- oersted 2y agoIndeed, they pushed hard for a few years trying to figure out recurring revenue with Live-Service models. A few early entrants did well, like Fortnite, Destiny, Division... Although they also struggled for years before hitting their stride, and most later attempts have crashed hard as soon as they landed (Suicide Squad, Concord...).
- pjmlp 2y agoAdditionally many games are tied to a specific platform, it is not like music and films that keep being ported from medium to medium, without having to touch the original content. Sure we can discuss about emulators, which are a gray field, and in any case, contrary to film and TV, studios earn nothing with emulators, versus reselling the VHS content in DVD.