2 ms·
> patience This is the key with game development. Getting a concept to work is a non-linear path at best. Most business leaders do not understand this process
by bob1029 2y ago
> patience
This is the key with game development. Getting a concept to work is a non-linear path at best.
Most business leaders do not understand this process and will ruin it the instant they attempt to observe and quantify it. I've seen it almost ruin boring-ass B2B SaaS. Fun isn't even an objective here and that's the hard part. Most can't cope with the chaos of this artform when it's done without restraint. I think you have to be moderately insane to run a AAA studio effectively.