4 ms·
Every single online multiplayer game that cares about latency reimplements a subset of HTTP over UDP.
by lomase 2y ago
Every single online multiplayer game that cares about latency reimplements a subset of HTTP over UDP.
- WJW 2y agoHuh, that's not what I would expect at all. If you are having custom network protocols anyway, why deal with all the overhead that even a subset of HTTP brings? You might as well make an entirely new protocol at that point.
- lomase 2y agoIs TCP. Why everybody does it you ask?
- gs17 2y ago>reimplements a subset of HTTP over UDP. TCP, although I like to imagine FPS games where shooting someone sends "DELETE /players/n00b HTTP/1.1" to the server.
- lomase 2y agoYes TCP!!!!