3 ms·
One of the fun parts of compiler optimizations is that they can be competing forces, for example inlining for speed and outlining for size. You can see a simila
by foobazgt 2y ago
One of the fun parts of compiler optimizations is that they can be competing forces, for example inlining for speed and outlining for size. You can see a similar pattern in garbage collectors (throughout vs latency). It can be easy to land in an infinite loop or an oscillating function.
One technique I've seen is to set a goal for one optimization and, once that's met, throw the remaining resources at the other target. That feels like a bit of a cop out, though.
- Tier3r 2y agoThat seems like a good idea. I am puzzled by what benefit the RL has in OP. It seems like a well defined constraint optimisation problem that could be done without RL, for example in the way you mentioned.