4 ms·
The client side cheating would by lying about when you received the packet in order to give yourself more time to think. Even if you only shifted it by 200ms pe
by connicpu 2y ago
The client side cheating would by lying about when you received the packet in order to give yourself more time to think. Even if you only shifted it by 200ms per move, that could add up to a lot over the course of a long game.
- kaoD 2y agoTo give additional context: bullet chess can go down to 1 minute per player. Lying about a few millisecond per move there is huge.