4 ms·
Lichess also compensates for latency to some extent. To do that, the server needs some measure of “how long does the client think the player actually took to m
by lxgr 2y ago
Lichess also compensates for latency to some extent.
To do that, the server needs some measure of “how long does the client think the player actually took to make a move”, to later subtract latency not attributable to actual thinking from the clock.